This is the third step of my course project in interaction research.

I have updated my research proposal and have written early abstract for a paper.

Data gathering phase seems to be ended, now I have to analyse them and look at them from specific angle that can make a contribution to the audience of design-researchers. 65 people (thank you very much again!) participated in my online experiment, which was continued by 6 skype video and 7 face-to-face interviews. Aim of interviews was to get into more details of the stories that participants have written, and to give chance for participants to try out PictureQuest in face-to-face situation. When participants have tried PictureQuest both online and face-to-face, they were asked to compare their experience between both situations.

There are definetly differences between user responses communicated with or without computer mediation. Synchronity in user communication plays a significant role as well, for instance, people have said that when they are online, they can better reflect on the task, while being in face-to-face situations seems to be more fun.

I will continue with analysing user responses from online experiment and interviews.

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This is the next step of my interaction research project. Due to practical reasons, the topic of research was changed. Now it is aimed at games as I am involved in making two games (board game, interactive&electronic game), and data from research could support them.

First of all, I would like to thank to all 59 participants that have contributed so far. There have been interesting stories, i feel that they have given pretty broad insight of what do people associate games with, and how they characterize good games.

There is a need to look on data in more depth and from different angles, and that will be done in nearest time (we have only 20+ until deadline after which no more data allowed). Meanwhile, we were given a very important lecture by Ben on how important it is to pick and speak about concepts wisely (Blumer, H. (1954). What is wrong with social theory? American Sociological Review, 19(1), 3-10. & Wittgenstein, L. (1958). Philosophical investigations (2nd ed.). Oxford: Blackwell.).

We have set a date (November) for the workshop where we are going to generate ideas on our board game.

While today we had electronics refreshment class, where we made quick and dirty prototype for measuring on which feet you are holding weight. Or, your can as well think of this prototype as a gameof competing who’s got the strongest pressure with feet.

We have got an inspiration for extertion game with feet from our Movement workshops with Sietske Klooster.

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