I had pretty much experience on teamwork while studying and working. And the practical side is much more dirty than just reading books. Understanding teamwork begins from a feeling the power of community, frustration on making decisions, having a laugh together while working, blaming each other for failures and leaving behind own ego to move forward.
Innovation – a fight between different personalities
So a teamwork is a mixure of the pleasant and the unpleasant. This system is unpredictable to some extent just like everything related to people. Some of them wants to lead, some of them doesn’t want to be lead, others have communication issues. Well, and very often – most of the team members have different characters. This is especially the case related to innovations, because innovation is most likely to happen in the mixture of different personalities and experiences. That means – a lot of arguing, crying, fighting, dealing with uncertainity, returning back, creating & trying & destroying ideas. And to actually move somewhere with ideas, everyone should be intelligent enough to understand that there are different personalities sitting around, and that disagreements shouldn’t be taken personality. Of course, there is a need also for a good leader, who can observe what is happening and put everybody on the right track again, if something goes wrong (some people are about to harm each other physically etc.
). Influence of a leader should be delicate – to much authority and creativity is limited, too much freedom and creativity flies around without a common goal. However, it is always a good idea to introduce each other in the beginning, so everybody is aware of other team member’s skills, talents, experience, personality and expecations.
But one is clear in the innovation process, team members shouldn’t afraid of constructive conflicts. These are actually quite natural (and useful) parts in giving a birth to new ideas and perspectives, in spite of that it might be exhausting to get a common sense. To get somewhere with these flying ideas, everybody should have a common understanding of what they want to achieve – do they want solve a problem, decide on concepts (of products), have a kick-start in a project … ?
Having a chance to go this stage over and over again in many projects, I learned that it is critical to learn explaining and presenting your ideas as good as possible. That could include not just story, but also quick sketches, models, mock-ups. It is important to be aware of how you are explaining your ideas, if nobody will understand the point of it, somebody else (who will present more clearly) will bring through his/her ideas.
Time to start working
Well, after ideas have been thrown on table and common consensus has been found, it is time for actually trying out ideas. That includes building mock-ups to test on users, bulding prototypes, conducting surveys and observing users. If in the first phase there was relatively plenty of freedom and everybody were the same, then now it is a time for actually having different roles (some are good writers, some are great at listening, someone at building electronics) and responsibilities. From my experience, when there is a lack on agreement of who is doing what, then plenty of work overlays. A frustration comes out because usually the work of just one person is being chosen in such cases. And what is important, every member on team wants to feel that he/she has contributed in the success of a team.
Some personalities appear in this stage as well. There are people who prefer to work alone, and there are people who prefer to talk with other people, discuss problems etc. And of course, we can’t forget people who like to supervise everything – to worry about whole project and be sure, that everyone is doing right things.



