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	<title>Raitis Linde &#187; Web development</title>
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	<link>http://blogs.fifix.net</link>
	<description>Innovation, User centered design and Web</description>
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		<title>Youtube&#8217;s apparel and user involvement</title>
		<link>http://blogs.fifix.net/2010/03/14/youtubes-new-apparel-and-involving-users/</link>
		<comments>http://blogs.fifix.net/2010/03/14/youtubes-new-apparel-and-involving-users/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 18:47:49 +0000</pubDate>
		<dc:creator>Raitis</dc:creator>
				<category><![CDATA[Human Computer Interaction]]></category>
		<category><![CDATA[User Experience Design]]></category>
		<category><![CDATA[Web development]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[hci]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[user research]]></category>
		<category><![CDATA[users]]></category>
		<category><![CDATA[voting system]]></category>
		<category><![CDATA[web]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://blogs.fifix.net/?p=343</guid>
		<description><![CDATA[You probably have experienced brand new changes in user interface of Youtube. If not, you can opt-in there. In case, if you dislike it just opt-out.
First thing that i noticed &#8211; they have removed 5 star rating system and replaced it with a 2 rating system &#8211; like / dislike. Is the 2 rate system better? [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 346px"><a title="Youtube change their voting system by raitis.linde, on Flickr" href="http://www.flickr.com/photos/43090872@N06/4429247258/"><img title="Youtube change voting system" src="http://farm5.static.flickr.com/4062/4429247258_d90dc3e8cb.jpg" alt="Youtube change their voting system" width="336" height="52" /></a><p class="wp-caption-text">Youtube changes voting system</p></div>
<p>You probably have experienced brand new <a title="Youtube improves user interface" href="http://youtube-global.blogspot.com/2010/01/video-page-gets-makeover.html">changes in user interface of Youtube</a>. If not, you can <a title="Opt-in for new Youtube user interface" href="http://youtube.com/watch5?enable=1&amp;next_url=%2Fwatch%3Fv%3DjqxENMKaeCU">opt-in there</a>. In case, if you dislike it just <a title="Opt-out of new user interface on Youtube" href="http://youtube.com/watch5?enable=0&amp;next_url=%2Fwatch%3Fv%3DjqxENMKaeCU">opt-out</a>.</p>
<p>First thing that i noticed &#8211; they have removed 5 star rating system and replaced it with a 2 rating system &#8211; like / dislike. Is the 2 rate system better? Well, generally it depends, but <a title="Is Youtube 5 star rating system useless?" href="http://youtube-global.blogspot.com/2009/09/five-stars-dominate-ratings.html">Youtube data</a> shows that the 5 star rating system is not as effective as it could be, as most of people use marginal ratings &#8211; either 1 (dislike) or 5 (like).</p>
<p>For those, who are facing a decision of what kind of <em>feedback solution </em>use into <em>web interfaces</em>, <em>Yahoo </em>has a good <a title="Feedback interface" href="http://developer.yahoo.com/ypatterns/social/objects/feedback/">library</a> of those. But I am sure there is always a room for innovative user interface solutions solving a particular dilemma <img src='http://blogs.fifix.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>Youtube angagement with users</strong></p>
<p>It is possible to gather an interesting information by researching what happened in the past (looking back). However, many interesting things (innovation, improvements) happen by going forward into the unknown. It is interesting how <em>Youtube </em>engages with users online (and I am sure &#8211; offline as well). That includes <em>posting on blog and listening at feedback</em> (that includes republished articles at other places), <a title="Google Product Ideas" href="http://productideas.appspot.com/#9/e=3d60a&amp;t=youtube+cleaner"><em>providing platform</em></a><em> for users to express their product ideas</em>, <em>roundtable discussions, one-on-one conversations with the community. </em>Data from <a title="Youtube support forum" href="http://www.google.com/support/forum/p/youtube?hl=en">a support forum</a> could be used as well.</p>
<p>I am thrilled to discover more and more channels in receiving user feedback both online and offline. However, such corporations as <em>Google </em>(and <em>Youtube</em>), <em>Microsoft</em> etc. has advantages in data available leading towards better data-driven decisions and innovations. For companies with limited resources offline qualitative research techniques (including <a title="Provotypes" href="http://blogs.fifix.net/2009/11/27/critical-design-measuring-a-social-climate/">provoking discussions</a> with provotypes, <a title="Letting users talk and build" href="http://blogs.fifix.net/2009/11/14/video-specifications/">engaging users</a> in workshops, <a title="Making and testing a board game" href="http://blogs.fifix.net/2009/11/07/making-a-board-game/">testing prototypes</a>) could help better.</p>
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		<title>Designing User Experience</title>
		<link>http://blogs.fifix.net/2010/02/06/designing-user-experience/</link>
		<comments>http://blogs.fifix.net/2010/02/06/designing-user-experience/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 16:39:29 +0000</pubDate>
		<dc:creator>Raitis</dc:creator>
				<category><![CDATA[User Experience Design]]></category>
		<category><![CDATA[Web development]]></category>
		<category><![CDATA[mind maps]]></category>
		<category><![CDATA[personas]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[ux elements]]></category>
		<category><![CDATA[video scenarios]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[wireframes]]></category>

		<guid isPermaLink="false">http://blogs.fifix.net/?p=182</guid>
		<description><![CDATA[As the last course of our first master&#8217;s semester, we were allowed to choose our own project that reflects our interests. Even though I am coming from computer science background, I felt that I lacked enough chances to do a user research . That&#8217;s why I decided to design a User Experience (UX), because this [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 410px"><a title="Web by raitis.linde, on Flickr" href="http://www.flickr.com/photos/43090872@N06/4334536356/"><img title="Roadmap of our UX project" src="http://farm5.static.flickr.com/4004/4334536356_1d6dd97d4a.jpg" alt="Web" width="400" height="253" /></a><p class="wp-caption-text">Roadmap of our UX project</p></div>
<p>As the last course of our first master&#8217;s semester, we were allowed to choose our own project that reflects our interests. Even though I am coming from computer science background, I felt that I lacked enough chances to do a user research . That&#8217;s why I decided to design a User Experience (UX), because this involves large spectrum of work related to users and visual design. As a bases we (me and my teammate Jia) used a structure created by <a title="The Elements of User Experience " href="http://www.jjg.net/elements/">Jesse James Garrett</a>.</p>
<p>In a 3 week period that we had, we wanted to plan a collaborative creative writing website and felt that this UX structure can help us to structure our way forward.</p>
<p><strong>1. User needs and requirements</strong></p>
<div class="wp-caption alignright" style="width: 310px"><a title="P1090119 by raitis.linde, on Flickr" href="http://www.flickr.com/photos/43090872@N06/4334324633/"><img title="Mind maps and personas" src="http://farm5.static.flickr.com/4036/4334324633_a905bc14ef.jpg" alt="P1090119" width="300" height="197" /></a><p class="wp-caption-text">Mind maps and personas</p></div>
<p>We started by brainstorming sessions with people in Latvia and China who are interested (and have experience) in creative writing. There we were able to determine general attitude towards idea, and we got a lot of useful ideas as well which we categorized in form of <a title="Mind Map diagram" href="http://en.wikipedia.org/wiki/Mind_map">mind map diagrams</a> with a <a title="FreeMind - free mind mapping software" href="http://freemind.sourceforge.net/wiki/index.php/Main_Page">FreeMind software</a> which is quite easy to use (even though we were making mind maps for the first time). It was quite useful to put these on a wall for making decision of features and form of website. In my case I conducted a brainstorming session in Skype (because I was in Denmark at that time). In the beginning I was afraid if textual environment (Skype chat) will be enough to understand each other and if this space will be encouraging to share thoughts. However, it appeared to be a nice brainstorming, definetly longer than 30 minutes I planned in the beginning. And people were actually able to understand each other, argue for idea, and provide valuable inputs on idea.</p>
<p>We conducted also a competitor research which contributed a lot to our idea. Even more, there actually were some experiments going on about collaborative writing like <a title="A million penguins" href="http://www.amillionpenguins.com">A million penguins</a> project. Comments of participators gave us also a good insight on collaborative writing and user needs.</p>
<p><strong>2. Video scenarious</strong></p>
<div class="wp-caption alignright" style="width: 310px"><a title="Live Book - homepage by raitis.linde, on Flickr" href="http://www.flickr.com/photos/43090872@N06/4335118254/"><img title="Website wireframe" src="http://farm5.static.flickr.com/4004/4335118254_5e0d09d43d.jpg" alt="Live Book - homepage" width="300" height="190" /></a><p class="wp-caption-text">Website wireframe</p></div>
<p>In a first step we have got general ideas for our website. By many user inputs we have got, we were actually able to create 4 main user groups, that resulted in different <a title="Personas in Interaction Design" href="http://www.interaction-design.org/encyclopedia/personas.html">personas</a>. As I noticed later, these personas did a great job in helping to make decisions like &#8220;Would these people use a story commenting feature?&#8221;. In the same time we created <a title="Web site wireframes" href="http://www.gdoss.com/web_info/web-site-wireframe.php">wireframes</a> of most important webpages like <em>frontpage</em>, <em>user account page</em>, <em>read a story page</em> etc.</p>
<p>After that we wanted to do a more detailed user inquiry. In order to do that, we needed to show them what we have got until this time. So we decided to make these personas alive &#8211; make a video of different use cases (relevant for each persona) using wireframes that we have created. As an inspiration for videos we took a <a title="Restaurant tablet menu - video scenario" href="http://www.youtube.com/watch?v=hP-xQi5SXEA&amp;feature=PlayList&amp;p=F6EB984421D57BB8&amp;index=0">Paper Prototype scenario for Restaurant Tablet menu</a> available on Youtube.</p>
<p><strong>3. Detailed user inquiry</strong></p>
<p>As we still learned throught this project, we searched an internet for inspiration in user research field. We have found a great resource of <a title="When to Use Which User Experience Research Methods" href="http://www.useit.com/alertbox/user-research-methods.html">User Experience Research method comparison</a> by Jakob Nielsen. By taking account our time limit and possible outcome, we chose to show video scenarious to the same people we had on brainstorming and ask them to fill out more detailed inquiry. For creating a detailed inquire we also have found a <a title="Detailed user inquiry about website" href="http://www.surveymonkey.com/s.aspx?sm=D%2b%2b8iWfJcKMS3mxPa/CnpQ%3d%3d">source of inspiration</a>.</p>
<p>Results gave us impression on which features would be most important on our collaborative writing website. We also got some fresh understanding on how people would use it.</p>
<p><strong>4. Final thoughts</strong></p>
<p>Even though we didn&#8217;t manage to go through all User Experience stages, I felt that we have got a good insight on the User Experience field. It is a fun and pleasure to work with people, as there are unexpected and surprising output. However, it requires some work to open people&#8217;s mind and get non-trivial responses.</p>
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