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	<title>Raitis Linde &#187; User Experience Design</title>
	<atom:link href="http://blogs.fifix.net/category/user-experience-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.fifix.net</link>
	<description>Innovation, User centered design and Web</description>
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		<title>Youtube&#8217;s apparel and user involvement</title>
		<link>http://blogs.fifix.net/2010/03/14/youtubes-new-apparel-and-involving-users/</link>
		<comments>http://blogs.fifix.net/2010/03/14/youtubes-new-apparel-and-involving-users/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 18:47:49 +0000</pubDate>
		<dc:creator>Raitis</dc:creator>
				<category><![CDATA[Human Computer Interaction]]></category>
		<category><![CDATA[User Experience Design]]></category>
		<category><![CDATA[Web development]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[hci]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[user research]]></category>
		<category><![CDATA[users]]></category>
		<category><![CDATA[voting system]]></category>
		<category><![CDATA[web]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://blogs.fifix.net/?p=343</guid>
		<description><![CDATA[You probably have experienced brand new changes in user interface of Youtube. If not, you can opt-in there. In case, if you dislike it just opt-out.
First thing that i noticed &#8211; they have removed 5 star rating system and replaced it with a 2 rating system &#8211; like / dislike. Is the 2 rate system better? [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 346px"><a title="Youtube change their voting system by raitis.linde, on Flickr" href="http://www.flickr.com/photos/43090872@N06/4429247258/"><img title="Youtube change voting system" src="http://farm5.static.flickr.com/4062/4429247258_d90dc3e8cb.jpg" alt="Youtube change their voting system" width="336" height="52" /></a><p class="wp-caption-text">Youtube changes voting system</p></div>
<p>You probably have experienced brand new <a title="Youtube improves user interface" href="http://youtube-global.blogspot.com/2010/01/video-page-gets-makeover.html">changes in user interface of Youtube</a>. If not, you can <a title="Opt-in for new Youtube user interface" href="http://youtube.com/watch5?enable=1&amp;next_url=%2Fwatch%3Fv%3DjqxENMKaeCU">opt-in there</a>. In case, if you dislike it just <a title="Opt-out of new user interface on Youtube" href="http://youtube.com/watch5?enable=0&amp;next_url=%2Fwatch%3Fv%3DjqxENMKaeCU">opt-out</a>.</p>
<p>First thing that i noticed &#8211; they have removed 5 star rating system and replaced it with a 2 rating system &#8211; like / dislike. Is the 2 rate system better? Well, generally it depends, but <a title="Is Youtube 5 star rating system useless?" href="http://youtube-global.blogspot.com/2009/09/five-stars-dominate-ratings.html">Youtube data</a> shows that the 5 star rating system is not as effective as it could be, as most of people use marginal ratings &#8211; either 1 (dislike) or 5 (like).</p>
<p>For those, who are facing a decision of what kind of <em>feedback solution </em>use into <em>web interfaces</em>, <em>Yahoo </em>has a good <a title="Feedback interface" href="http://developer.yahoo.com/ypatterns/social/objects/feedback/">library</a> of those. But I am sure there is always a room for innovative user interface solutions solving a particular dilemma <img src='http://blogs.fifix.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>Youtube angagement with users</strong></p>
<p>It is possible to gather an interesting information by researching what happened in the past (looking back). However, many interesting things (innovation, improvements) happen by going forward into the unknown. It is interesting how <em>Youtube </em>engages with users online (and I am sure &#8211; offline as well). That includes <em>posting on blog and listening at feedback</em> (that includes republished articles at other places), <a title="Google Product Ideas" href="http://productideas.appspot.com/#9/e=3d60a&amp;t=youtube+cleaner"><em>providing platform</em></a><em> for users to express their product ideas</em>, <em>roundtable discussions, one-on-one conversations with the community. </em>Data from <a title="Youtube support forum" href="http://www.google.com/support/forum/p/youtube?hl=en">a support forum</a> could be used as well.</p>
<p>I am thrilled to discover more and more channels in receiving user feedback both online and offline. However, such corporations as <em>Google </em>(and <em>Youtube</em>), <em>Microsoft</em> etc. has advantages in data available leading towards better data-driven decisions and innovations. For companies with limited resources offline qualitative research techniques (including <a title="Provotypes" href="http://blogs.fifix.net/2009/11/27/critical-design-measuring-a-social-climate/">provoking discussions</a> with provotypes, <a title="Letting users talk and build" href="http://blogs.fifix.net/2009/11/14/video-specifications/">engaging users</a> in workshops, <a title="Making and testing a board game" href="http://blogs.fifix.net/2009/11/07/making-a-board-game/">testing prototypes</a>) could help better.</p>
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		<item>
		<title>Mental models for OpenID &#8211; what a variety!</title>
		<link>http://blogs.fifix.net/2010/02/27/mental-models-for-openid-what-a-variety/</link>
		<comments>http://blogs.fifix.net/2010/02/27/mental-models-for-openid-what-a-variety/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 20:16:01 +0000</pubDate>
		<dc:creator>Raitis</dc:creator>
				<category><![CDATA[Human Computer Interaction]]></category>
		<category><![CDATA[Information]]></category>
		<category><![CDATA[Information Design]]></category>
		<category><![CDATA[User Experience Design]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[hci]]></category>
		<category><![CDATA[mental models]]></category>
		<category><![CDATA[openid]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[user interface]]></category>

		<guid isPermaLink="false">http://blogs.fifix.net/?p=250</guid>
		<description><![CDATA[I am very interested in Human Computer Interaction (HCI) classess I am taking now. So this time about mental models that we were looking at.
The idea of the mental models seems very useful to me, as it is important to take into account what is going on in people&#8217;s heads  in order to make a [...]]]></description>
			<content:encoded><![CDATA[<p>I am very interested in Human Computer Interaction (<em>HCI</em>) classess I am taking now. So this time about <a title="Mental model" href="http://en.wikipedia.org/wiki/Mental_model"><em>mental models</em></a> that we were looking at.</p>
<p>The idea of the <em>mental models</em> seems very useful to me, as it is important to take into account what is going on in people&#8217;s heads  in order to make a successful user interface design (and of course other kind of design). With the successful design I mean one that user can learn easily and naturaly and use it effectively.</p>
<div class="wp-caption alignright" style="width: 310px"><a title="OpenID wireframe by raitis.linde, on Flickr" href="http://www.flickr.com/photos/43090872@N06/4391386117/"><img title="Attempt to make OpenID interface easy to use" src="http://farm5.static.flickr.com/4044/4391386117_9c877197d3.jpg" alt="OpenID wireframe" width="300" height="203" /></a><p class="wp-caption-text">Quick attempt to make OpenID interface easy to use (HCI classes)</p></div>
<p><strong><a title="OpenID explained" href="http://openidexplained.com/">OpenID</a></strong><strong> interface proposal</strong></p>
<p>As the task for discussions in <em>HCI </em>class we needed to prepare proposals for a successful <em>OpenID </em>interface. We had to test the design on one user at least. In my case I used the <a title="Skype screen sharing feature" href="http://www.skype.com/allfeatures/screensharing/"><em>Skype </em>screen-sharing feature</a> to watch and listen how my girlfriend is using various <em>OpenID </em>log in designs, such as <em>Facebook</em>, <em>Twitter </em>(at <a href="http://www.readwriteweb.com/archives/weekly_wrapup_google_china.php#comments-open">RWW </a>to comment an article).</p>
<p>I immediately noticed a problem that different services puts different contexts on log in feature. In other words, users might think that by logging in by, for instance, <em>Twitter</em> account, it not only allows to post a comment in <em>RWW</em>, but also affects her <em>Twitter </em>accout (will a note appear in my <em>Twitter</em>? will I be required to follow someone?).</p>
<p>So I tried to develop common interface for all services (<em>Facebook</em>, <em>Google</em>, <em>Twitter </em>etc.), meaning that there won&#8217;t be differently designed pop-up windows, only similar username/password/url text boxes. However, I guess this violates the idea of <em>OpenID</em>, that you are redirected to the authentic website (e.g. <em>Facebook</em>) to confirm your data in order to log into website (such as <em>RWW</em>). Otherwise, I personally would be hesitant  to share my <em>Facebook </em>password with other website I don&#8217;t know.</p>
<p>So, my design was more like attempt to highlight a problem of different contexts in <em>OpenID </em>log in design.</p>
<p><strong>Different understandings of </strong><strong><em>OpenID</em></strong></p>
<p>In the class we tried our designs on each other. I was surprised how diverse understandings (<em>mental models</em>) about <em>OpenID </em>were. And I was more surprised that each person defended their own <em>mental model</em> (belief?) quite convincingly, even if their <em>mental model</em> was incorrect. For instance, some people claimed that <em>OpenID </em>is a big database containing all password, while some people said that in their understanding it is decentralized collection of databases.</p>
<div class="wp-caption alignright" style="width: 302px"><img class="   " title="Mental models" src="http://middledigit.net/wp-content/uploads/2009/02/mental-models1.png" alt="" width="292" height="220" /><p class="wp-caption-text">Mental models (http://middledigit.net/)</p></div>
<p><strong>What is a <em>mental model</em></strong><strong>?</strong></p>
<p>Before reading books, doing excercises and having discussions I had very blurred understanding of mental models. I knew that this is something that happens in people&#8217;s heads, but that&#8217;s all. How can that be used in design, and why? Does it change by the time? Do everyone have their own <em>mental model</em> and does it differ a lot? There were many questions I had no clue about (actually I didn&#8217;t have questions before that <img src='http://blogs.fifix.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ).</p>
<p>From <a title="Interaction Design: Beyond Human-Computer Interaction" href="http://www.amazon.com/Interaction-Design-Beyond-Human-Computer/dp/0470018666/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1267287643&amp;sr=1-1">a book</a> I understood that main concepts of <em>mental models</em> are <em>information processing</em> and <em>external cognition</em>.</p>
<p><em>Information processing</em></p>
<p>The mind is thought as information processor. Information comes into mind, goes through various processing stages (comparing, matching) and goes out in form of behaviour (including, no reaction at information). There is much interest in <a title="Human information processor model" href="http://en.wikipedia.org/wiki/Human_information_processor_model">calculating how long does it take to perform a certain task</a>.</p>
<p>Of course, there is limited amount of information that is possible to process. That creates bottlenecks in procession information.</p>
<div style="float: right;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="225" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="data" value="http://www.flickr.com/apps/video/stewart.swf?v=71377" /><param name="flashvars" value="intl_lang=en-us&amp;photo_secret=5b5a1d5cf8&amp;photo_id=4329185089" /><param name="bgcolor" value="#000000" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.flickr.com/apps/video/stewart.swf?v=71377" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="400" height="225" src="http://www.flickr.com/apps/video/stewart.swf?v=71377" allowfullscreen="true" bgcolor="#000000" flashvars="intl_lang=en-us&amp;photo_secret=5b5a1d5cf8&amp;photo_id=4329185089" data="http://www.flickr.com/apps/video/stewart.swf?v=71377"></embed></object></div>
<p><a title="Information overload" href="http://en.wikipedia.org/wiki/Information_overload">Information overload</a> is a common concept nowadays, so there is a need for structuring information, so I guess librarians and <a title="Information design" href="http://en.wikipedia.org/wiki/Information_design">information designers</a> (in physical world) together with <a title="Information Architectures" href="http://en.wikipedia.org/wiki/Information_architecture">information architects</a> (in digital world) are doing a great job in making a complex clear.</p>
<p>As I am personally interested in <em>information architecture</em> and am following <a title="information architecture community" href="http://iainstitute.org/en/">community</a> for a longer time, I have noticed that there are some difficulties in defining this practice. However, I am glad that <a title="Explain Information Architecture in Flickr" href="http://www.flickr.com/groups/explainia/">effort in explaining <em>IA</em></a> is being made and on right side there is a pretty neat explanation if <em>IA</em>. I guess something the same could be with information design practice.</p>
<p><em>External cognition</em></p>
<p>This concept refers to thought that people interact with or create information through using a variety of external representations including books, maps, diagrams, notes, images.</p>
<p>This is for reducing cognitive load:</p>
<ol>
<li>memory load,</li>
<li>computing,</li>
<li>and to reflect changes (crossing out what&#8217;s done, manipulating models).</li>
</ol>
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		<item>
		<title>Use no more than 7 elements on main menu. Wrong?</title>
		<link>http://blogs.fifix.net/2010/02/20/use-no-more-than-7-elements-on-main-menu-wrong/</link>
		<comments>http://blogs.fifix.net/2010/02/20/use-no-more-than-7-elements-on-main-menu-wrong/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 14:13:29 +0000</pubDate>
		<dc:creator>Raitis</dc:creator>
				<category><![CDATA[Human Computer Interaction]]></category>
		<category><![CDATA[Information Design]]></category>
		<category><![CDATA[User Experience Design]]></category>
		<category><![CDATA[7+/-2]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[Plus or Minus Two]]></category>
		<category><![CDATA[rule of 7]]></category>
		<category><![CDATA[rule of seven]]></category>
		<category><![CDATA[Seven]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[user interface]]></category>

		<guid isPermaLink="false">http://blogs.fifix.net/?p=238</guid>
		<description><![CDATA[Have you heard of  7 +/- 2 rule? It argues that average person can hold from 5 up to 9 unrelated objects in his/her working memory at one time. That comes from George Miller&#8217;s paper The Magical Number Seven, Plus or Minus Two.
This rule is sometimes applied to design including user interface design (UID). Even [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_241" class="wp-caption alignright" style="width: 253px"><a href="http://blogs.fifix.net/http://blogs.fifix.net/wp-content/uploads/2010/02/7rule.png"><img class="size-full wp-image-241 " title="7rule" src="http://blogs.fifix.net/http://blogs.fifix.net/wp-content/uploads/2010/02/7rule.png" alt="" width="243" height="214" /></a><p class="wp-caption-text">No more than 7 elements in User Interface?</p></div>
<p>Have you heard of  <a title="The Magical Number Seven, Plus or Minus Two" href="http://en.wikipedia.org/wiki/The_Magical_Number_Seven,_Plus_or_Minus_Two">7 +/- 2 rule</a>? It argues that average person can hold from 5 up to 9 unrelated objects in his/her working memory at one time. That comes from <em>George Miller&#8217;s</em> paper <em>The Magical Number Seven, Plus or Minus Two</em>.</p>
<p>This rule is sometimes applied to <em>design </em>including <em>user interface design (UID). </em>Even some recognized books devoted to UID refer to that rule. Read (old) <a title="The magical number seven, plus or minus two: Not relevant for design" href="http://www.edwardtufte.com/bboard/q-and-a-fetch-msg?msg_id=0000U6">post by Edward Tufte</a>. There are lot of suggestions on the internet <a title="The Rule of 7" href="http://www.google.lv/search?hl=lv&amp;q=The+Rule+Of+Seven&amp;btnG=Mekl%C4%93t&amp;meta=&amp;aq=f&amp;oq=">around rule of 7</a>.</p>
<p><em> </em>So, now we <em>know </em>that people can store  about 7 objects in their working memories, should we use only 7 elements in design?  7 options on menu? Well, as it appears, not really.</p>
<p>Well, when operating in UI, user doesn&#8217;t use only memory as the only one <a title="Cognitive functions" href="http://en.wikipedia.org/wiki/Mental_function">cognitive function</a>. We can&#8217;t forget also about recognition. And there are a lot more cognitive functions that would help user to operate. For instance there are some techniques that helps people to <a title="Memory book" href="http://www.amazon.com/Memory-Christiane-Hofmann/dp/3448074497/ref=sr_1_fkmr1_1?ie=UTF8&amp;qid=1266673993&amp;sr=8-1-fkmr1">memorize more by using their imagination</a>. For instance I have personally found a very useful technique of memorizing things by relating them to constant pictures in my mind.</p>
<p>Well, in short words, usually there are more complicated things going out in user interfaces than some general rules (which might, and also might not be true in our specific cases). And as there is something about <a title="Google Docs &quot;Even more&quot; button" href="http://www.flickr.com/photos/43090872@N06/4373012896/">not having too many elements in user interface</a>, it is always better to be critical and have real tests on users to tell whether our claims are true or not. Of course, there is always a problem of having a good testing in fast paced development environments where pressure from clients is an everyday event. Some people are talking about <a title="Bringing User Centered Design to the Agile Environment" href="http://www.boxesandarrows.com/view/bringing-user">integrating user centred practices in such agile environments</a>, but this is a story for other time.</p>
<p>Thank&#8217;s for <a title="Jared Donovan, Human Computer Interaction course" href="http://jareddonovan.com/teaching/index.html">our HCI course teacher Jared</a>, for bringing attention upon that. I was one the people who sometimes blindly believed in such sticky-attractive-number-rule.</p>
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		<title>Designing User Experience</title>
		<link>http://blogs.fifix.net/2010/02/06/designing-user-experience/</link>
		<comments>http://blogs.fifix.net/2010/02/06/designing-user-experience/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 16:39:29 +0000</pubDate>
		<dc:creator>Raitis</dc:creator>
				<category><![CDATA[User Experience Design]]></category>
		<category><![CDATA[Web development]]></category>
		<category><![CDATA[mind maps]]></category>
		<category><![CDATA[personas]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[ux elements]]></category>
		<category><![CDATA[video scenarios]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[wireframes]]></category>

		<guid isPermaLink="false">http://blogs.fifix.net/?p=182</guid>
		<description><![CDATA[As the last course of our first master&#8217;s semester, we were allowed to choose our own project that reflects our interests. Even though I am coming from computer science background, I felt that I lacked enough chances to do a user research . That&#8217;s why I decided to design a User Experience (UX), because this [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 410px"><a title="Web by raitis.linde, on Flickr" href="http://www.flickr.com/photos/43090872@N06/4334536356/"><img title="Roadmap of our UX project" src="http://farm5.static.flickr.com/4004/4334536356_1d6dd97d4a.jpg" alt="Web" width="400" height="253" /></a><p class="wp-caption-text">Roadmap of our UX project</p></div>
<p>As the last course of our first master&#8217;s semester, we were allowed to choose our own project that reflects our interests. Even though I am coming from computer science background, I felt that I lacked enough chances to do a user research . That&#8217;s why I decided to design a User Experience (UX), because this involves large spectrum of work related to users and visual design. As a bases we (me and my teammate Jia) used a structure created by <a title="The Elements of User Experience " href="http://www.jjg.net/elements/">Jesse James Garrett</a>.</p>
<p>In a 3 week period that we had, we wanted to plan a collaborative creative writing website and felt that this UX structure can help us to structure our way forward.</p>
<p><strong>1. User needs and requirements</strong></p>
<div class="wp-caption alignright" style="width: 310px"><a title="P1090119 by raitis.linde, on Flickr" href="http://www.flickr.com/photos/43090872@N06/4334324633/"><img title="Mind maps and personas" src="http://farm5.static.flickr.com/4036/4334324633_a905bc14ef.jpg" alt="P1090119" width="300" height="197" /></a><p class="wp-caption-text">Mind maps and personas</p></div>
<p>We started by brainstorming sessions with people in Latvia and China who are interested (and have experience) in creative writing. There we were able to determine general attitude towards idea, and we got a lot of useful ideas as well which we categorized in form of <a title="Mind Map diagram" href="http://en.wikipedia.org/wiki/Mind_map">mind map diagrams</a> with a <a title="FreeMind - free mind mapping software" href="http://freemind.sourceforge.net/wiki/index.php/Main_Page">FreeMind software</a> which is quite easy to use (even though we were making mind maps for the first time). It was quite useful to put these on a wall for making decision of features and form of website. In my case I conducted a brainstorming session in Skype (because I was in Denmark at that time). In the beginning I was afraid if textual environment (Skype chat) will be enough to understand each other and if this space will be encouraging to share thoughts. However, it appeared to be a nice brainstorming, definetly longer than 30 minutes I planned in the beginning. And people were actually able to understand each other, argue for idea, and provide valuable inputs on idea.</p>
<p>We conducted also a competitor research which contributed a lot to our idea. Even more, there actually were some experiments going on about collaborative writing like <a title="A million penguins" href="http://www.amillionpenguins.com">A million penguins</a> project. Comments of participators gave us also a good insight on collaborative writing and user needs.</p>
<p><strong>2. Video scenarious</strong></p>
<div class="wp-caption alignright" style="width: 310px"><a title="Live Book - homepage by raitis.linde, on Flickr" href="http://www.flickr.com/photos/43090872@N06/4335118254/"><img title="Website wireframe" src="http://farm5.static.flickr.com/4004/4335118254_5e0d09d43d.jpg" alt="Live Book - homepage" width="300" height="190" /></a><p class="wp-caption-text">Website wireframe</p></div>
<p>In a first step we have got general ideas for our website. By many user inputs we have got, we were actually able to create 4 main user groups, that resulted in different <a title="Personas in Interaction Design" href="http://www.interaction-design.org/encyclopedia/personas.html">personas</a>. As I noticed later, these personas did a great job in helping to make decisions like &#8220;Would these people use a story commenting feature?&#8221;. In the same time we created <a title="Web site wireframes" href="http://www.gdoss.com/web_info/web-site-wireframe.php">wireframes</a> of most important webpages like <em>frontpage</em>, <em>user account page</em>, <em>read a story page</em> etc.</p>
<p>After that we wanted to do a more detailed user inquiry. In order to do that, we needed to show them what we have got until this time. So we decided to make these personas alive &#8211; make a video of different use cases (relevant for each persona) using wireframes that we have created. As an inspiration for videos we took a <a title="Restaurant tablet menu - video scenario" href="http://www.youtube.com/watch?v=hP-xQi5SXEA&amp;feature=PlayList&amp;p=F6EB984421D57BB8&amp;index=0">Paper Prototype scenario for Restaurant Tablet menu</a> available on Youtube.</p>
<p><strong>3. Detailed user inquiry</strong></p>
<p>As we still learned throught this project, we searched an internet for inspiration in user research field. We have found a great resource of <a title="When to Use Which User Experience Research Methods" href="http://www.useit.com/alertbox/user-research-methods.html">User Experience Research method comparison</a> by Jakob Nielsen. By taking account our time limit and possible outcome, we chose to show video scenarious to the same people we had on brainstorming and ask them to fill out more detailed inquiry. For creating a detailed inquire we also have found a <a title="Detailed user inquiry about website" href="http://www.surveymonkey.com/s.aspx?sm=D%2b%2b8iWfJcKMS3mxPa/CnpQ%3d%3d">source of inspiration</a>.</p>
<p>Results gave us impression on which features would be most important on our collaborative writing website. We also got some fresh understanding on how people would use it.</p>
<p><strong>4. Final thoughts</strong></p>
<p>Even though we didn&#8217;t manage to go through all User Experience stages, I felt that we have got a good insight on the User Experience field. It is a fun and pleasure to work with people, as there are unexpected and surprising output. However, it requires some work to open people&#8217;s mind and get non-trivial responses.</p>
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