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	<title>Raitis Linde &#187; Human Computer Interaction</title>
	<atom:link href="http://blogs.fifix.net/category/human-computer-interaction/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.fifix.net</link>
	<description>Innovation, User centered design and Web</description>
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		<title>My favorite memorization technique</title>
		<link>http://blogs.fifix.net/2010/05/09/my-favorite-memorization-technique/</link>
		<comments>http://blogs.fifix.net/2010/05/09/my-favorite-memorization-technique/#comments</comments>
		<pubDate>Sun, 09 May 2010 18:17:39 +0000</pubDate>
		<dc:creator>Raitis</dc:creator>
				<category><![CDATA[Human Computer Interaction]]></category>
		<category><![CDATA[Information]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[memorization technique]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[psychology]]></category>

		<guid isPermaLink="false">http://blogs.fifix.net/?p=507</guid>
		<description><![CDATA[Our second year ITPDies are really busy making their master&#8217;s thesis. So busy, that living in studios is a used thing   That reminded me that exams are coming soon. I recalled my early school days that I relate to tough pre-test days where I had to memorize things in order to pass exam [...]]]></description>
			<content:encoded><![CDATA[<p>Our second year ITPDies are really busy making their master&#8217;s thesis. So busy, that living in studios is a used thing <img src='http://blogs.fifix.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  That reminded me that exams are coming soon. I recalled my early school days that I relate to tough pre-test days where I had to memorize things in order to pass exam and then to forget 70% after that. I know, not the best way of learning &#8211; we humans definitely have more cognitive capabilities than just a memory.</p>
<p>Fortunately memorization without understanding is over for me in education for a long time, but still in daily life it is often necessary to remember some things, as portable devices tend to scare me sometimes about giving them too much of my brain tasks. You lose what you don&#8217;t use, right? Luckily I have discovered that memorization can be fun and want to share with you my favorite technique. It really works!</p>
<p>The technique that I have read from <a title="Memory. Gedächtnistraining und Konzentrationstechniken" href="http://www.amazon.de/Memory-Ged%C3%A4chtnistraining-Konzentrationstechniken-STS-TaschenGuide-Geisselhart/dp/3860272403">pocket book</a> (<a title="Atmiņas trenēšana koncentrēšanās tehnika" href="http://www.biznesam.lv/?sub=library&amp;id=122">Latvian version</a>) is actually quite simple and incredibly effective. <strong>First </strong>- try to remember at back of your head 10 objects below and associate them with respecting numbers. Check if you are able to recall objects in any sequence. Should be easy as appearance of these objects is similar to respective numbers.</p>
<div id="attachment_510" class="wp-caption alignleft" style="width: 605px"><img class="size-full wp-image-510     " title="Objects that help to memorize" src="http://blogs.fifix.net/http://blogs.fifix.net/wp-content/uploads/2010/05/memory-objects.png" alt="" width="595" height="236" /><p class="wp-caption-text">From Roland Geisselhart and Christiane Burkart</p></div>
<p><br style="clear: both;" /></p>
<p><strong>Second</strong>, pick up-to 10 things that you have to remember (shopping list works well). <strong>Then </strong>remember these things by making absurd and fun stories that associate things with objects above like &#8220;<em>I saw a really big </em><span style="color: #ff9900;"><em>candle</em></span><em> made from a </em><span style="color: #ff9900;"><em>cheese.</em></span>&#8221; and &#8220;<em>A snow-white </em><span style="color: #0000ff;"><em>swan</em></span><em> was bringing a </em><span style="color: #0000ff;"><em>beer</em></span><em> for me on it&#8217;s back</em>&#8221; etc.</p>
<p><strong>Finally </strong>- try to remember above objects and they will remind about associated thing. I have tried &#8211; works, in any sequence!</p>
<p>If you need more than 10 things to remember, just memorize more objects. Works also not only for individual terms, but also sentences (you just have to pick up most important keywords).</p>
<p>What is your favorite memorization technique?</p>
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		<title>Visualization of our mind</title>
		<link>http://blogs.fifix.net/2010/03/21/visualization-of-our-mind/</link>
		<comments>http://blogs.fifix.net/2010/03/21/visualization-of-our-mind/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 19:29:33 +0000</pubDate>
		<dc:creator>Raitis</dc:creator>
				<category><![CDATA[Data]]></category>
		<category><![CDATA[Human Computer Interaction]]></category>
		<category><![CDATA[Information]]></category>
		<category><![CDATA[Information Design]]></category>
		<category><![CDATA[cognitive artifacts]]></category>
		<category><![CDATA[external cognition]]></category>
		<category><![CDATA[hci]]></category>
		<category><![CDATA[post-it notes]]></category>

		<guid isPermaLink="false">http://blogs.fifix.net/?p=377</guid>
		<description><![CDATA[Fridge full of post-it notes (what a variety there!) and a shopping list represents something about our mind. In this case we reduce a workload from a memory by externalizing our memory to the outside environment. With these artifacts humans represent information taken from their mind trying to improve their cognitive abilities. External cognition topic is [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 310px"><a title="P1090887 by raitis.linde, on Flickr" href="http://www.flickr.com/photos/43090872@N06/4450709069/"><br />
<img title="Post-it notes - a cognitive artifact" src="http://farm5.static.flickr.com/4061/4450709069_d89e97ebb9.jpg" alt="P1090887" width="300" height="283" /></a><p class="wp-caption-text">Post-it notes - a cognitive artifact</p></div>
<p>Fridge full of post-it notes (what <a title="Anthroposts" href="http://anthroposts.com">a variety</a> there!) and a shopping list represents something about our mind. In this case we reduce a workload from a memory by externalizing our memory to the outside environment. With these <a title="Cognitive artifacts" href="http://www.interaction-design.org/encyclopedia/cognitive_artifacts.html">artifacts</a> humans represent information taken from their mind trying to improve their cognitive abilities. External cognition topic is important topic in <a title="Human computer interaction" href="http://blogs.fifix.net/2010/02/13/human-computer-interaction-not-only-websites/">Human Computer Interaction</a> field as a complement to <a title="Mental models" href="http://blogs.fifix.net/2010/02/27/mental-models-for-openid-what-a-variety/">mental model</a> theory in order to explain human cognition.</p>
<p>As it is suggested in <a title="Interaction Design: Beyond Human-computer Interaction" href="http://www.amazon.co.uk/o/ASIN/0470018666/ref=s9_asin_image_2/203-0974697-7089541">Interaction design book</a>, we use such external representations in order to:</p>
<div id="_mcePaste">
<ol>
<li>reduce memory load</li>
<li>do a computational offloading</li>
<li>annotate and trace cognition</li>
</ol>
</div>
<p>Cognitive artifacts are different from <a title="Cognitive tools" href="http://edutechwiki.unige.ch/en/Cognitive_tool">cognitive tools</a> in a way that artifacts are in static representational form while tools require more interaction, just like a modelling software which outputs different results relating to the input data.</p>
<p><strong>Examples</strong></p>
<p>I am amazed how different these artifacts are in various cultures. For instance the <a title="quipu recording devices" href="http://en.wikipedia.org/wiki/Quipu">quipu recording devices</a> used by <a title="Inca civilization" href="http://en.wikipedia.org/wiki/Inca">Inca civilization</a> &#8211; strings containing knots helping to remember something.</p>
<p>As another example a <a title="Solar clock" href="http://en.wikipedia.org/wiki/Solar_clock">solar clock (sundial)</a> could be mentioned where time is being measured by the position of the sun. First used probably by Egyptians on about 1500 B.C.</p>
<p><strong>Future</strong></p>
<p>As our manufacturing tools improve, cognition representing is becoming more complex. Take <a title="Visual complexity" href="http://www.visualcomplexity.com/vc/">visualization of complex networks library</a> or another <a title="Infoasthetics" href="http://infosthetics.com">data-driven vizualization library</a> as an inspiration. What a variety of information design! As the amount of (recognized and processed) data is increasing there is a demand of relevant ways how to visualize them.<br />
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]]></content:encoded>
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		<title>Youtube&#8217;s apparel and user involvement</title>
		<link>http://blogs.fifix.net/2010/03/14/youtubes-new-apparel-and-involving-users/</link>
		<comments>http://blogs.fifix.net/2010/03/14/youtubes-new-apparel-and-involving-users/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 18:47:49 +0000</pubDate>
		<dc:creator>Raitis</dc:creator>
				<category><![CDATA[Human Computer Interaction]]></category>
		<category><![CDATA[User Experience Design]]></category>
		<category><![CDATA[Web development]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[hci]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[user research]]></category>
		<category><![CDATA[users]]></category>
		<category><![CDATA[voting system]]></category>
		<category><![CDATA[web]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://blogs.fifix.net/?p=343</guid>
		<description><![CDATA[You probably have experienced brand new changes in user interface of Youtube. If not, you can opt-in there. In case, if you dislike it just opt-out.
First thing that i noticed &#8211; they have removed 5 star rating system and replaced it with a 2 rating system &#8211; like / dislike. Is the 2 rate system better? [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 346px"><a title="Youtube change their voting system by raitis.linde, on Flickr" href="http://www.flickr.com/photos/43090872@N06/4429247258/"><img title="Youtube change voting system" src="http://farm5.static.flickr.com/4062/4429247258_d90dc3e8cb.jpg" alt="Youtube change their voting system" width="336" height="52" /></a><p class="wp-caption-text">Youtube changes voting system</p></div>
<p>You probably have experienced brand new <a title="Youtube improves user interface" href="http://youtube-global.blogspot.com/2010/01/video-page-gets-makeover.html">changes in user interface of Youtube</a>. If not, you can <a title="Opt-in for new Youtube user interface" href="http://youtube.com/watch5?enable=1&amp;next_url=%2Fwatch%3Fv%3DjqxENMKaeCU">opt-in there</a>. In case, if you dislike it just <a title="Opt-out of new user interface on Youtube" href="http://youtube.com/watch5?enable=0&amp;next_url=%2Fwatch%3Fv%3DjqxENMKaeCU">opt-out</a>.</p>
<p>First thing that i noticed &#8211; they have removed 5 star rating system and replaced it with a 2 rating system &#8211; like / dislike. Is the 2 rate system better? Well, generally it depends, but <a title="Is Youtube 5 star rating system useless?" href="http://youtube-global.blogspot.com/2009/09/five-stars-dominate-ratings.html">Youtube data</a> shows that the 5 star rating system is not as effective as it could be, as most of people use marginal ratings &#8211; either 1 (dislike) or 5 (like).</p>
<p>For those, who are facing a decision of what kind of <em>feedback solution </em>use into <em>web interfaces</em>, <em>Yahoo </em>has a good <a title="Feedback interface" href="http://developer.yahoo.com/ypatterns/social/objects/feedback/">library</a> of those. But I am sure there is always a room for innovative user interface solutions solving a particular dilemma <img src='http://blogs.fifix.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>Youtube angagement with users</strong></p>
<p>It is possible to gather an interesting information by researching what happened in the past (looking back). However, many interesting things (innovation, improvements) happen by going forward into the unknown. It is interesting how <em>Youtube </em>engages with users online (and I am sure &#8211; offline as well). That includes <em>posting on blog and listening at feedback</em> (that includes republished articles at other places), <a title="Google Product Ideas" href="http://productideas.appspot.com/#9/e=3d60a&amp;t=youtube+cleaner"><em>providing platform</em></a><em> for users to express their product ideas</em>, <em>roundtable discussions, one-on-one conversations with the community. </em>Data from <a title="Youtube support forum" href="http://www.google.com/support/forum/p/youtube?hl=en">a support forum</a> could be used as well.</p>
<p>I am thrilled to discover more and more channels in receiving user feedback both online and offline. However, such corporations as <em>Google </em>(and <em>Youtube</em>), <em>Microsoft</em> etc. has advantages in data available leading towards better data-driven decisions and innovations. For companies with limited resources offline qualitative research techniques (including <a title="Provotypes" href="http://blogs.fifix.net/2009/11/27/critical-design-measuring-a-social-climate/">provoking discussions</a> with provotypes, <a title="Letting users talk and build" href="http://blogs.fifix.net/2009/11/14/video-specifications/">engaging users</a> in workshops, <a title="Making and testing a board game" href="http://blogs.fifix.net/2009/11/07/making-a-board-game/">testing prototypes</a>) could help better.</p>
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		<title>Mental models for OpenID &#8211; what a variety!</title>
		<link>http://blogs.fifix.net/2010/02/27/mental-models-for-openid-what-a-variety/</link>
		<comments>http://blogs.fifix.net/2010/02/27/mental-models-for-openid-what-a-variety/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 20:16:01 +0000</pubDate>
		<dc:creator>Raitis</dc:creator>
				<category><![CDATA[Human Computer Interaction]]></category>
		<category><![CDATA[Information]]></category>
		<category><![CDATA[Information Design]]></category>
		<category><![CDATA[User Experience Design]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[hci]]></category>
		<category><![CDATA[mental models]]></category>
		<category><![CDATA[openid]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[user interface]]></category>

		<guid isPermaLink="false">http://blogs.fifix.net/?p=250</guid>
		<description><![CDATA[I am very interested in Human Computer Interaction (HCI) classess I am taking now. So this time about mental models that we were looking at.
The idea of the mental models seems very useful to me, as it is important to take into account what is going on in people&#8217;s heads  in order to make a [...]]]></description>
			<content:encoded><![CDATA[<p>I am very interested in Human Computer Interaction (<em>HCI</em>) classess I am taking now. So this time about <a title="Mental model" href="http://en.wikipedia.org/wiki/Mental_model"><em>mental models</em></a> that we were looking at.</p>
<p>The idea of the <em>mental models</em> seems very useful to me, as it is important to take into account what is going on in people&#8217;s heads  in order to make a successful user interface design (and of course other kind of design). With the successful design I mean one that user can learn easily and naturaly and use it effectively.</p>
<div class="wp-caption alignright" style="width: 310px"><a title="OpenID wireframe by raitis.linde, on Flickr" href="http://www.flickr.com/photos/43090872@N06/4391386117/"><img title="Attempt to make OpenID interface easy to use" src="http://farm5.static.flickr.com/4044/4391386117_9c877197d3.jpg" alt="OpenID wireframe" width="300" height="203" /></a><p class="wp-caption-text">Quick attempt to make OpenID interface easy to use (HCI classes)</p></div>
<p><strong><a title="OpenID explained" href="http://openidexplained.com/">OpenID</a></strong><strong> interface proposal</strong></p>
<p>As the task for discussions in <em>HCI </em>class we needed to prepare proposals for a successful <em>OpenID </em>interface. We had to test the design on one user at least. In my case I used the <a title="Skype screen sharing feature" href="http://www.skype.com/allfeatures/screensharing/"><em>Skype </em>screen-sharing feature</a> to watch and listen how my girlfriend is using various <em>OpenID </em>log in designs, such as <em>Facebook</em>, <em>Twitter </em>(at <a href="http://www.readwriteweb.com/archives/weekly_wrapup_google_china.php#comments-open">RWW </a>to comment an article).</p>
<p>I immediately noticed a problem that different services puts different contexts on log in feature. In other words, users might think that by logging in by, for instance, <em>Twitter</em> account, it not only allows to post a comment in <em>RWW</em>, but also affects her <em>Twitter </em>accout (will a note appear in my <em>Twitter</em>? will I be required to follow someone?).</p>
<p>So I tried to develop common interface for all services (<em>Facebook</em>, <em>Google</em>, <em>Twitter </em>etc.), meaning that there won&#8217;t be differently designed pop-up windows, only similar username/password/url text boxes. However, I guess this violates the idea of <em>OpenID</em>, that you are redirected to the authentic website (e.g. <em>Facebook</em>) to confirm your data in order to log into website (such as <em>RWW</em>). Otherwise, I personally would be hesitant  to share my <em>Facebook </em>password with other website I don&#8217;t know.</p>
<p>So, my design was more like attempt to highlight a problem of different contexts in <em>OpenID </em>log in design.</p>
<p><strong>Different understandings of </strong><strong><em>OpenID</em></strong></p>
<p>In the class we tried our designs on each other. I was surprised how diverse understandings (<em>mental models</em>) about <em>OpenID </em>were. And I was more surprised that each person defended their own <em>mental model</em> (belief?) quite convincingly, even if their <em>mental model</em> was incorrect. For instance, some people claimed that <em>OpenID </em>is a big database containing all password, while some people said that in their understanding it is decentralized collection of databases.</p>
<div class="wp-caption alignright" style="width: 302px"><img class="   " title="Mental models" src="http://middledigit.net/wp-content/uploads/2009/02/mental-models1.png" alt="" width="292" height="220" /><p class="wp-caption-text">Mental models (http://middledigit.net/)</p></div>
<p><strong>What is a <em>mental model</em></strong><strong>?</strong></p>
<p>Before reading books, doing excercises and having discussions I had very blurred understanding of mental models. I knew that this is something that happens in people&#8217;s heads, but that&#8217;s all. How can that be used in design, and why? Does it change by the time? Do everyone have their own <em>mental model</em> and does it differ a lot? There were many questions I had no clue about (actually I didn&#8217;t have questions before that <img src='http://blogs.fifix.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ).</p>
<p>From <a title="Interaction Design: Beyond Human-Computer Interaction" href="http://www.amazon.com/Interaction-Design-Beyond-Human-Computer/dp/0470018666/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1267287643&amp;sr=1-1">a book</a> I understood that main concepts of <em>mental models</em> are <em>information processing</em> and <em>external cognition</em>.</p>
<p><em>Information processing</em></p>
<p>The mind is thought as information processor. Information comes into mind, goes through various processing stages (comparing, matching) and goes out in form of behaviour (including, no reaction at information). There is much interest in <a title="Human information processor model" href="http://en.wikipedia.org/wiki/Human_information_processor_model">calculating how long does it take to perform a certain task</a>.</p>
<p>Of course, there is limited amount of information that is possible to process. That creates bottlenecks in procession information.</p>
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<p><a title="Information overload" href="http://en.wikipedia.org/wiki/Information_overload">Information overload</a> is a common concept nowadays, so there is a need for structuring information, so I guess librarians and <a title="Information design" href="http://en.wikipedia.org/wiki/Information_design">information designers</a> (in physical world) together with <a title="Information Architectures" href="http://en.wikipedia.org/wiki/Information_architecture">information architects</a> (in digital world) are doing a great job in making a complex clear.</p>
<p>As I am personally interested in <em>information architecture</em> and am following <a title="information architecture community" href="http://iainstitute.org/en/">community</a> for a longer time, I have noticed that there are some difficulties in defining this practice. However, I am glad that <a title="Explain Information Architecture in Flickr" href="http://www.flickr.com/groups/explainia/">effort in explaining <em>IA</em></a> is being made and on right side there is a pretty neat explanation if <em>IA</em>. I guess something the same could be with information design practice.</p>
<p><em>External cognition</em></p>
<p>This concept refers to thought that people interact with or create information through using a variety of external representations including books, maps, diagrams, notes, images.</p>
<p>This is for reducing cognitive load:</p>
<ol>
<li>memory load,</li>
<li>computing,</li>
<li>and to reflect changes (crossing out what&#8217;s done, manipulating models).</li>
</ol>
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		<item>
		<title>Use no more than 7 elements on main menu. Wrong?</title>
		<link>http://blogs.fifix.net/2010/02/20/use-no-more-than-7-elements-on-main-menu-wrong/</link>
		<comments>http://blogs.fifix.net/2010/02/20/use-no-more-than-7-elements-on-main-menu-wrong/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 14:13:29 +0000</pubDate>
		<dc:creator>Raitis</dc:creator>
				<category><![CDATA[Human Computer Interaction]]></category>
		<category><![CDATA[Information Design]]></category>
		<category><![CDATA[User Experience Design]]></category>
		<category><![CDATA[7+/-2]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[Plus or Minus Two]]></category>
		<category><![CDATA[rule of 7]]></category>
		<category><![CDATA[rule of seven]]></category>
		<category><![CDATA[Seven]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[user interface]]></category>

		<guid isPermaLink="false">http://blogs.fifix.net/?p=238</guid>
		<description><![CDATA[Have you heard of  7 +/- 2 rule? It argues that average person can hold from 5 up to 9 unrelated objects in his/her working memory at one time. That comes from George Miller&#8217;s paper The Magical Number Seven, Plus or Minus Two.
This rule is sometimes applied to design including user interface design (UID). Even [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_241" class="wp-caption alignright" style="width: 253px"><a href="http://blogs.fifix.net/http://blogs.fifix.net/wp-content/uploads/2010/02/7rule.png"><img class="size-full wp-image-241 " title="7rule" src="http://blogs.fifix.net/http://blogs.fifix.net/wp-content/uploads/2010/02/7rule.png" alt="" width="243" height="214" /></a><p class="wp-caption-text">No more than 7 elements in User Interface?</p></div>
<p>Have you heard of  <a title="The Magical Number Seven, Plus or Minus Two" href="http://en.wikipedia.org/wiki/The_Magical_Number_Seven,_Plus_or_Minus_Two">7 +/- 2 rule</a>? It argues that average person can hold from 5 up to 9 unrelated objects in his/her working memory at one time. That comes from <em>George Miller&#8217;s</em> paper <em>The Magical Number Seven, Plus or Minus Two</em>.</p>
<p>This rule is sometimes applied to <em>design </em>including <em>user interface design (UID). </em>Even some recognized books devoted to UID refer to that rule. Read (old) <a title="The magical number seven, plus or minus two: Not relevant for design" href="http://www.edwardtufte.com/bboard/q-and-a-fetch-msg?msg_id=0000U6">post by Edward Tufte</a>. There are lot of suggestions on the internet <a title="The Rule of 7" href="http://www.google.lv/search?hl=lv&amp;q=The+Rule+Of+Seven&amp;btnG=Mekl%C4%93t&amp;meta=&amp;aq=f&amp;oq=">around rule of 7</a>.</p>
<p><em> </em>So, now we <em>know </em>that people can store  about 7 objects in their working memories, should we use only 7 elements in design?  7 options on menu? Well, as it appears, not really.</p>
<p>Well, when operating in UI, user doesn&#8217;t use only memory as the only one <a title="Cognitive functions" href="http://en.wikipedia.org/wiki/Mental_function">cognitive function</a>. We can&#8217;t forget also about recognition. And there are a lot more cognitive functions that would help user to operate. For instance there are some techniques that helps people to <a title="Memory book" href="http://www.amazon.com/Memory-Christiane-Hofmann/dp/3448074497/ref=sr_1_fkmr1_1?ie=UTF8&amp;qid=1266673993&amp;sr=8-1-fkmr1">memorize more by using their imagination</a>. For instance I have personally found a very useful technique of memorizing things by relating them to constant pictures in my mind.</p>
<p>Well, in short words, usually there are more complicated things going out in user interfaces than some general rules (which might, and also might not be true in our specific cases). And as there is something about <a title="Google Docs &quot;Even more&quot; button" href="http://www.flickr.com/photos/43090872@N06/4373012896/">not having too many elements in user interface</a>, it is always better to be critical and have real tests on users to tell whether our claims are true or not. Of course, there is always a problem of having a good testing in fast paced development environments where pressure from clients is an everyday event. Some people are talking about <a title="Bringing User Centered Design to the Agile Environment" href="http://www.boxesandarrows.com/view/bringing-user">integrating user centred practices in such agile environments</a>, but this is a story for other time.</p>
<p>Thank&#8217;s for <a title="Jared Donovan, Human Computer Interaction course" href="http://jareddonovan.com/teaching/index.html">our HCI course teacher Jared</a>, for bringing attention upon that. I was one the people who sometimes blindly believed in such sticky-attractive-number-rule.</p>
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		<title>Human Computer Interaction &#8211; not only websites</title>
		<link>http://blogs.fifix.net/2010/02/13/human-computer-interaction-not-only-websites/</link>
		<comments>http://blogs.fifix.net/2010/02/13/human-computer-interaction-not-only-websites/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 22:19:38 +0000</pubDate>
		<dc:creator>Raitis</dc:creator>
				<category><![CDATA[Human Computer Interaction]]></category>
		<category><![CDATA[Itpd]]></category>
		<category><![CDATA[hci]]></category>
		<category><![CDATA[models]]></category>
		<category><![CDATA[sony ericsson k750i]]></category>

		<guid isPermaLink="false">http://blogs.fifix.net/?p=213</guid>
		<description><![CDATA[From the moment when I started taking HCI course (2 lectures already), I really feel that I have broadened my understaning of various computer sytems. Coming from Computer Science background (strictly from Web development field), everything around HCI was associated to me with PCs and usability of websites. Now I have seen that apart from [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 258px"><a title="mobile-phone-bug by raitis.linde, on Flickr" href="http://www.flickr.com/photos/43090872@N06/4354789350/"><img class=" " title="Usability issues of photo camera in Sony Ericsson K750i" src="http://farm3.static.flickr.com/2774/4354789350_32cef9f073.jpg" alt="mobile-phone-bug" width="248" height="350" /></a><p class="wp-caption-text">Usability issues of photo camera in Sony Ericsson K750i</p></div>
<p>From the moment when I started taking <a title="Human Computer Interaction" href="http://en.wikipedia.org/wiki/Human%E2%80%93computer_interaction">HCI</a> course (2 lectures already), I really feel that I have broadened my understaning of various computer sytems. Coming from Computer Science background (strictly from Web development field), everything around HCI was associated to me with PCs and usability of websites. Now I have seen that apart from that, there exists various original computer systems used in manufactory.  There are washing machines that we are using often with their own user interfaces. Not mentioning mobile phones (oh hell, how many pain I have experienced with mine), photo cameras and other often used products.</p>
<p>Well, the thing that also surprised me was the mathematics (actually a lot) in HCI field, especially for <em>predictive models</em>. While the math formulas seems quite scary, actually they can bring a benefit by predicting the user behaviour without making time consuming experiments. That includes famous <a href="http://en.wikipedia.org/wiki/Fitts's_law">Fitts&#8217;s law</a> (<a title="Fitt's law - Jared Donovan" href="http://jareddonovan.com/programming/fitts_law/index.html">practical illustration there</a>), <a href="http://en.wikipedia.org/wiki/Hick's_law">Hick&#8217;s law</a> and <a href="http://en.wikipedia.org/wiki/Keystroke-Level_Model">Keystroke level model</a>.</p>
<p>Then there are those <em>descriptive models</em>, meant to provide context and vocabulary for thinking about a problem. For instance thinking about <a title="Guiard's Model of Bimanual Skill" href="http://books.google.lv/books?id=gR3Imgvr5dYC&amp;pg=PA40&amp;lpg=PA40&amp;dq=Guiard's+Model+of+Bimanual+Skill&amp;source=bl&amp;ots=C85ee0ZQHg&amp;sig=w3zw_W07Sl9mGIJv1lwyBK9ob7I&amp;hl=lv&amp;ei=fhh3S97lEM3o-QaF3cyuCA&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=3&amp;ved=0CBcQ6AEwAg#v=onepage&amp;q=Guiard's%20Model%20of%20Bimanual%20Skill&amp;f=false">what  people are doing with each of their hands while using a computer system</a> (is the interaction comfortable both for left and right handies?). Other popular theories include Key-action model (operation of keys on keyboard), <a title="Three-State Model of Graphical lnput" href="http://www.billbuxton.com/3state.html">Three-State Model of Graphical lnput</a> (relationship between pointing devices and the interaction techniques they offer) and <a title="Model for Mapping Degrees of Freedom to Dimensions" href="http://books.google.lv/books?id=gR3Imgvr5dYC&amp;pg=PA34&amp;lpg=PA34&amp;dq=Model+for+Mapping+Degrees+of+Freedom+to+Dimensions&amp;source=bl&amp;ots=C85ee0_XFd&amp;sig=gYXSwehveldLprXUN1IYHdJ5zkI&amp;hl=lv&amp;ei=Cx93S_H-G8X2-Qany5TRAw&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=1&amp;ved=0CAcQ6AEwAA#v=onepage&amp;q=Model%20for%20Mapping%20Degrees%20of%20Freedom%20to%20Dimensions&amp;f=false">Model for Mapping Degrees of Freedom to Dimensions</a>.</p>
<p>Our task was also to find a bug from our daily life. As I mentioned later, I had some <a title="Human Computer Interaction issues with Sony Ericsson K750i" href="http://www.flickr.com/photos/43090872@N06/4354789350/">pain with my mobile phone</a>, so this was a perfect moment for letting it out <img src='http://blogs.fifix.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>When we analysed HCI issues, we divided them in 4 categories by their relation &#8211; <em>performance</em>, <em>mental models</em>, <em>affordances </em>(action possibilities an artifact offers to a user) and <em>organisational problems</em>. Like in my case it is possible to state technical problem as a HCI problem. For instance the speed issue is more engineering problem.</p>
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